Technical Theater - Set Building

Posted by Andy Cunningham on February 25, 2023 at 10:00 AM

At yesterday's class, Professor Jo Nazro, Fitchburg State University Industrial Technology/Technical Theater alum, reviews set plans for this semester's production of Extremities and gives students various tasks to complete to build sections of the set. Check back for more details about the production. Learn more about our Theater Concentration here

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Topics: Student Experience, Communications/Media, Theater Program

Around Campus - Elements of Game Design

Posted by Andy Cunningham on February 19, 2023 at 10:45 AM

Students in Professor Samuel Tobin's Elements of Game Design course work out, and try out, their classmates re-envisioning/re-utilization of old standby tabletop games like checkers, chess, and cards. Using the elements of these games as a launch point, students are tasked with creating a new game. 

This course introduces students to the process of planning and designing the interactive experience of game play. Students will develop a critical understanding of the formal, dramatic, and systems elements of games across a wide range of game styles and genres, from traditional physical games and sports to video games.

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Topics: Programs and Majors, Game Design, Communications/Media

Stage Movement - Royal Walking

Posted by Andy Cunningham on February 16, 2023 at 8:00 AM

With the help of some towels and safety pins, students in Theater Professor Kelly Morgan's Stage Movement course learned how to carry themselves with royal airs in Weston Auditorium. This workshop-oriented course utilizes the basis techniques of movement with emphasis on developing each student's potential for effective physicalization of a character on stage.

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Topics: Programs and Majors, Communications/Media, Theater Program

Around Campus - Technical Theater

Posted by Andy Cunningham on February 13, 2023 at 10:30 AM

Professor Jo Nazro, Fitchburg State University Industrial Technology/Technical Theater alum, starts with the basics to get her Technical Theater students prepared to begin construction for this semester's production of Extremities. Check back for more details about the production. Learn more about our Theater Concentration here

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Topics: Programs and Majors, Alumni, Communications/Media, Theater Program

Around Campus - Game Design Workshop

Posted by Andy Cunningham on February 7, 2023 at 12:40 PM

Students in Professor Jeff Warmouth's Game Design Workshop conduct the first trial of the games they are working on for the class. In this course, students learn to design and develop games using an industry-standard game engine. Learn more about our Game Design Major here.

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Topics: Programs and Majors, Game Design, Communications/Media

Around Campus - Intro to Film and Video

Posted by Andy Cunningham on February 6, 2023 at 9:57 AM

Students in Professor Robert Harris' Intro to Film and Video class begin working with film making equipment at various places in Conlon Fine Arts. Learn about our Film & Video Program here.

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Topics: Student Experience, Our Students, Programs and Majors, Communications/Media

Advanced Stage Movement: Combat - Sword Play

Posted by Andy Cunningham on February 3, 2023 at 12:54 PM

Theater Professor Kelly Morgan teaches students how to utilize the sword as an extension of the character and a a vehicle by which the actor propels the story in his
Stage Movement: Combat in Weston Auditorium. This workshop-oriented course utilizes the basis techniques of movement with emphasis on developing each student's potential for effective physicalization of a character on stage.

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Topics: Programs and Majors, Communications/Media, Theater Program

Game Design Capstone Cohort - IdeaLab

Posted by Andy Cunningham on January 31, 2023 at 10:57 AM

Students in Fitchburg State’s game design program work on their their capstone projects in the IdeaLab located off-campus. The IdeaLab houses a state of the art studio space designed to promote applied work and create interaction between students, faculty and working professionals. Student groups are tasked with creating a game wherein students have the opportunity to work with developers from Rockstar New England as mentors. Today, Game Design Professors Les Nelken and  Samuel Tobin work with the student groups who are early on in the process.

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Topics: Programs and Majors, IdeaLab, Theater Block, Game Design, Communications/Media

Around Campus - Introduction to Graphic Design

Posted by Andy Cunningham on January 18, 2023 at 12:36 PM

Professor Donald Tarallo gave his Introduction to Graphic Design students a break from the Macs to tour the Graphic Design Analog space and give them a look into non-computer generated graphic design techniques.

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Topics: Student Experience, Our Students, Our Faculty, Communications/Media

Game Studio Post Mortem, 2022

Posted by Andy Cunningham on December 15, 2022 at 11:30 AM

Monday afternoon, members of the Fitchburg State community were invited to the Fall 2022 Game Studio Post Mortem for this semester's completed game. The game, Goblin Gunner, is a result of a full-time, semester-long experience in which students in our Game Design program work as a team to plan, design, develop, test, and prepare for publication a significant game project. The Post Mortem included a showcasing of the final version of their game, discussion of their development process (including regular meetings with the game company Rockstar New England), and a Q & A with the audience.

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Topics: Student Experience, Programs and Majors, Game Design, Communications/Media

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