Game Studio Post Mortem, 2022

Posted by Andy Cunningham on December 15, 2022 at 11:30 AM

Monday afternoon, members of the Fitchburg State community were invited to the Fall 2022 Game Studio Post Mortem for this semester's completed game. The game, Goblin Gunner, is a result of a full-time, semester-long experience in which students in our Game Design program work as a team to plan, design, develop, test, and prepare for publication a significant game project. The Post Mortem included a showcasing of the final version of their game, discussion of their development process (including regular meetings with the game company Rockstar New England), and a Q & A with the audience.

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Topics: Student Experience, Programs and Majors, Game Design, Communications/Media

Learning Through Experience

Posted by Matthew Bruun on August 3, 2022 at 3:54 PM
Ryan C. Normand '22 enjoys summer game design internship
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Topics: Game Design, Internship

Visions 2022 - Alumni Panel & Gallery Opening

Posted by Andy Cunningham on April 28, 2022 at 9:42 AM

This year's Visions, a juried honors exhibit of the Communications Media Department, opened with an Alumni Panel featuring Monique Guthrie '19, David Ginisi '16, and Mike Gauthier '20, in the Ellis White White Lecture Hall. This lively discussion was followed by The Gallery Opening, followed by Theater Showcase, and a Film & Video Screening. Thank you to the alumni, jurors, Communications Media faculty, students, and staff. The Exhibit will run until June 27, 2022. Get more details here.

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Topics: Events, Our Students, Programs and Majors, Community, Game Design

Around Campus - IdeaLab Visit

Posted by Andy Cunningham on February 9, 2022 at 1:32 PM

Senior Game Design students work in groups to complete their Senior Projects at our IdeaLab located on Main St. Fitchburg, MA. (Photos)

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Topics: Faculty, Our Students, IdeaLab, Theater Block, Game Design

Around Campus - Advanced Gaming

Posted by Andy Cunningham on February 3, 2022 at 4:00 PM

Students in the Advanced Game Workshop, where they work in teams to conceptualize and execute an innovative serious, casual, or indie game that draws on skills, concepts, and proficiencies learned in previous courses. #gaming

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Topics: Programs, Our Students, Programs and Majors, Game Design

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