Last week, students in Game Design Professor Les Nelken's Virtual Reality Development course wrapped up their final projects. The course introduces students to virtual reality (VR) development, the principles and history of VR and VR systems, as well as how this rapidly advancing medium can be used in interactive and narrative entertainment, education and training, art and film creation, and other content areas. Topics include 3D interaction and VR user interface types, haptics, human perception, social VR, telepresence, augmented reality (AR) and the philosophical and scientific implications of how virtual reality may inform and alter human perception of reality. Students will playtest and critique a variety of VR games and apps, and work individually and in groups to create VR projects.