Gallery Reception - Inside Out: Guest Game Artists

Posted by Andy Cunningham on October 30, 2025 at 6:15 PM

A gallery reception for the Inside Out: Guest Game Artists exhibition was held this afternoon at the Hammond Hall Art Gallery. The exhibit is  a unique look into the creative process of game design. Guest game artists presented their work and talked about their careers and artistic process. Guests Artists; Carlos Jambrina - a character A.I programmer at Rockstar for years, working on Red Dead Redemption II, Vicki Sarkissian - an art director and concept artist working full time remote for Starlight Games, Ali Swei - a senior concept artist for Intrepid Studios, and Jarien Skywall - a Senior 3D Character Artist working for Studio Drydock.

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Topics: Events, Game Design, Fine Art

Game Design - Fall Game Jam!

Posted by Andy Cunningham on October 27, 2025 at 9:15 AM

The conclusion of the Game Design program's annual Fall Game Jam took place Friday afternoon in the Conlon Game Labs. Game Design students, who worked in small teams to make games got together in the game labs, along with faculty, to celebrate their hard work and play their, and each others' games.

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Topics: Game Design

Around Campus - 3D Animation

Posted by Andy Cunningham on September 19, 2025 at 5:15 PM

Game Design program Professor Britton Snyder works with students in his 3D Animation course. In this course, students will learn the fundamentals of digital 3D animation, from modeled objects and characters to motion capture. Topics covered will be: principles of animation, movement and timing, frame composition, pre-visualization and storyboarding. Students will learn rigging for motion, lighting, animating and rendering frames, and exporting both for film and 3D gaming.

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Topics: Game Design

Game Studio Post Mortem - Spring 2025

Posted by Andy Cunningham on May 14, 2025 at 10:15 AM

Communications Media Department Chair Jeff Warmouth welcomed students, faculty, and families to the Randall Lecture Hall where all were gathered to watch  the students from the Spring 2025 Game Studio showcase their games, discuss their development process and answer audience questions. 

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Topics: Game Design, Communications/Media

Visions 2025 - Reception & Gallery Opening

Posted by Andy Cunningham on April 24, 2025 at 4:00 PM

Yesterday, Visions, a juried honors exhibit of the Communications Media Department, held its annual reception and Gallery Opening in the Hammond Hall Gallery. A Film & Video Screening in Weston Auditorium took place later in the evening. Thank you to the alumni, jurors, Communications Media faculty, students, and staff. The Exhibit will run until August 1, 2025. 

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Topics: Game Design, Communications/Media

Around Campus - History of Interactive Media & Game

Posted by Andy Cunningham on April 7, 2025 at 9:45 AM

Students in  Game Design Professor Samuel Tobin's History of Interactive Media & Game course broke into groups and played their different takes on the Royal Game of Ur - a game that was first played in ancient Mesopotamia during the early third millennium BC.

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Topics: Game Design

Around Campus - History of Interactive Media & Game

Posted by Andy Cunningham on February 3, 2025 at 12:30 PM

Students in  Game Design Professor Samuel Tobin's History of Interactive Media & Game course find the joy in Joystick as the find a game, or gaming topic, in the Game Design Lounge to research.

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Topics: Game Design

Game Design Capstone - IdeaLab

Posted by Andy Cunningham on December 2, 2024 at 10:30 AM

After a brief group meeting to assess what needs to be done as the end of the semester approaches, students in our game design program got back to work on their capstone projects in the IdeaLab which is located off-campus. The IdeaLab houses a state of the art studio space designed to promote applied work and create interaction between students, faculty and working professionals. Student groups are tasked with creating a game wherein students have the opportunity to work with developers from Rockstar New England as mentors, in addition to our faculty.

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Topics: IdeaLab, Game Design

Around Campus - Game Level Design

Posted by Andy Cunningham on November 6, 2024 at 4:45 PM

Game Design Program Professor Andres Gonzalez performs a series of Play Tests on students' game projects in his Game Level Design course in the Gaming Suite in the Conlon building. 

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Topics: Game Design

Around Campus - Game Level Design

Posted by Andy Cunningham on October 1, 2024 at 12:45 PM

Game Design Program Professor Andres Gonzalez discusses player points of view and immersion with students in his Game Level Design course. In this course, students will learn concepts, tools, and techniques to design & build playable game levels or environments for a series of off the shelf games, both pen and paper and digital. The ability to modify games is crucial to the development of a game designer, and level design remains a core competency for aspiring professionals. Over the course of the semester, students will develop crucial perspectives on iteration, challenge, spatial and temporal dynamics, environmental and architectural design, and gameplay balance, while building the requisite technical and aesthetic competencies involved in developing with an industry-standard 3D game engine, including modeling & construction, placement and editing of objects and textures, lighting design, animation and scripting.

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Topics: Game Design

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