Topics: Game Design, Communications/Media
Our Career Services and Advising Center recently hosted a networking masterclass for Game Design students heading to PAX East in Boston later this month. The goal? To equip our students with the skills they need to 'level up' their networking as they connect with industry giants.
Topics: Game Design, Career Services
Game Design Professors Jonathan Amakawa and Andres Gonzalez give feedback to students in our game design program working on their capstone projects where student groups are tasked with creating a game. Students have the opportunity to work with developers from Rockstar New England as mentors.
Topics: Game Design, Communications/Media
Game Design Professor Jonathan Amakawa welcomed students, faculty, and families to the Randall Lecture Hall where all were gathered to watch the students from the Fall 2025 Game Studio showcase their game, discuss their development process and answer audience questions.
Topics: Game Design
Students in Professor Jeff Warmouth's Game Design Workshop conduct the first trial of the games they are working on for the class. In this course, students learn to design and develop games using an industry-standard game engine. Students build foundational knowledge in the C# scripting language to implement mechanics with game objects & components, including input, movement, physics, collision, instantiation/destruction, and scoring. Learn more about our Game Design Major here.
Topics: Game Design
A gallery reception for the Inside Out: Guest Game Artists exhibition was held this afternoon at the Hammond Hall Art Gallery. The exhibit is a unique look into the creative process of game design. Guest game artists presented their work and talked about their careers and artistic process. Guests Artists; Carlos Jambrina - a character A.I programmer at Rockstar for years, working on Red Dead Redemption II, Vicki Sarkissian - an art director and concept artist working full time remote for Starlight Games, Ali Swei - a senior concept artist for Intrepid Studios, and Jarien Skywall - a Senior 3D Character Artist working for Studio Drydock.
Topics: Events, Game Design, Fine Art
The conclusion of the Game Design program's annual Fall Game Jam took place Friday afternoon in the Conlon Game Labs. Game Design students, who worked in small teams to make games got together in the game labs, along with faculty, to celebrate their hard work and play their, and each others' games.
Topics: Game Design
Game Design program Professor Britton Snyder works with students in his 3D Animation course. In this course, students will learn the fundamentals of digital 3D animation, from modeled objects and characters to motion capture. Topics covered will be: principles of animation, movement and timing, frame composition, pre-visualization and storyboarding. Students will learn rigging for motion, lighting, animating and rendering frames, and exporting both for film and 3D gaming.
Topics: Game Design
Communications Media Department Chair Jeff Warmouth welcomed students, faculty, and families to the Randall Lecture Hall where all were gathered to watch the students from the Spring 2025 Game Studio showcase their games, discuss their development process and answer audience questions.
Topics: Game Design, Communications/Media
Yesterday, Visions, a juried honors exhibit of the Communications Media Department, held its annual reception and Gallery Opening in the Hammond Hall Gallery. A Film & Video Screening in Weston Auditorium took place later in the evening. Thank you to the alumni, jurors, Communications Media faculty, students, and staff. The Exhibit will run until August 1, 2025.
Topics: Game Design, Communications/Media