Game Design Program Professor Andres Gonzalez discusses player points of view and immersion with students in his Game Level Design course. In this course, students will learn concepts, tools, and techniques to design & build playable game levels or environments for a series of off the shelf games, both pen and paper and digital. The ability to modify games is crucial to the development of a game designer, and level design remains a core competency for aspiring professionals. Over the course of the semester, students will develop crucial perspectives on iteration, challenge, spatial and temporal dynamics, environmental and architectural design, and gameplay balance, while building the requisite technical and aesthetic competencies involved in developing with an industry-standard 3D game engine, including modeling & construction, placement and editing of objects and textures, lighting design, animation and scripting.